AI Insights · Timothy · January 2022
Top 5 Boxing Games in Malta Q4 2021: Unified Platform Performance
Discover how the top boxing games performed in Malta during Q4 2021, with insights on weekly downloads and revenue trends.
In the fourth quarter of 2021, the top five boxing games on a unified platform in Malta showed varied performance in terms of weekly downloads and revenue. Here are the key insights:
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuating weekly revenue, peaking at approximately $71 in mid-October. Weekly downloads were modest, with a notable increase towards the end of December, reaching 24 downloads in the final week.
EA SPORTS™ UFC® by Electronic Arts saw a consistent rise in weekly revenue, starting at $30 and peaking at around $59 in the week leading up to Christmas. The game also observed a significant spike in weekly downloads, hitting 88 in the last week of December.
Real Boxing: KO Fight Club from Vivid Games S.A. maintained a steady revenue stream, with weekly earnings fluctuating between $26 and $44 throughout the quarter. Downloads were relatively low but saw a significant rise in the final week of December, reaching 15 downloads.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had stable weekly revenue, ranging from $21 to $31. However, the game did not record any downloads during the quarter.
Lastly, Real Boxing 2, also from Vivid Games S.A., showed a steady increase in revenue, peaking at around $33 in the week before Christmas. Weekly downloads saw a significant spike in the last two weeks of December, reaching 64 downloads by the end of the month.
These insights reflect the performance trends of the top boxing games in Malta for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.